//TITLES FOR HALF-LIFE
//DO NOT ALTER THIS FILE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 1
// This is the final color
$color 0 200 0
// This is the highlight color
$color2 0 255 0
// This is the time it takes to fade each character
$fadein 0.05
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 4.5
// How long it takes to fade out the message after holding
$fadeout 2.5

TITLE
{
CTHULHU
An Unspeakable Modification for Half-Life
by PhilG
philg@xs4all.nl
}

//IN GAME MESSAGES
// All centered for now
$position -1 -1
$effect 1
// This is the final color
$color 0 200 0
// This is the highlight color
$color2 0 255 0
// This is the time it takes to fade each character
$fadein 0.2
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 4.0
// How long it takes to fade out the message after holding
$fadeout 2.0

TRHINT1
{
Find Sir Henry's House
(It has a bright occult symbol over the door)
}

TRHINT2
{
Ring the doorbell
}

CHPT2
{
The Dream
}

CHPT3
{
Arkham, USA
1928
}

CHPT5
{
Billinghams Woods
}

CHPT7
{
The Church of the Starry Wisdom
}

C7HINT
{
Locked!
There may be a way in around the side...
}

C7BHINT
{
You have taken the key to the
door in the basement
}

C7CHINT1
{
You have taken the Shining Trapezohedron
}

C7CHINT2
{
The inscription on the door reads:
"To open the door beyond
Give the Shining Trapezohedron
To the God within"
}

CHPT8
{
Under Arkham
}

CHPT9
{
The Black Church
}

CHPT10
{
The Ghouls Lair
}

CHPT12
{
The Shadow Over Innsmouth
}

CHPT12B
{
The Esoteric Order of Dagon
}

CHPT15
{
The Mob
}

CHPT17
{
The Dunwich Horror
}

CHPT19
{
Miskatonic University Library
}

CHPT21
{
The City of the Yith
}

CHPT24
{
The Shadow Out Of Time
}

CHPT26
{
R'lyeh
}

CHPTEPI
{
Epilogue
}

CHPTCRED
{
Credits
}

//FINAL TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 0 200 0
// This is the highlight color
$color2 0 255 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 4.0
// How long it takes to fade out the message after holding
$fadeout 1.0

THEEND
{
The End
}

//CREDITS
// All centered for now
$position -1 -1
$effect 1
// This is the final color
$color 0 200 0
// This is the highlight color
$color2 0 255 0
// This is the time it takes to fade each character
$fadein 0.05
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 10
// How long it takes to fade out the message after holding
$fadeout 2.5

CTHCREDIT0
{
CTHULHU
An Unspeakable Modification for Half-Life
by PhilG
philg@xs4all.nl

Voice Acting by FURY
as@fury161.freeserve.co.uk

Credits may also be found in CREDITS.TXT
}

CTHCREDIT1
{
Special Thanks to:

Valve Software (of course) and Sierra On-Line, for making Half-Life.
www.valvesoftware.com, www.sierra.com

Planet HalfLife, for being THE place for finding out stuff about Half-Life.
www.planethalflife.com

Valve Editing Resource Centre (ERC)
for solving most of my mapping, coding & design problems
www.valve-erc.com

Spirit of Half Life, by Laurie Cheers
for making all Half-Life mod developers lives easier.
laurie@valve-erc.com, spirit.valve-erc.com

Zoner, for his Half-Life tools
zoner@gearboxsoftware.com, www.valve-erc.com - utilities

The Wadfather, for being a brilliant texture resource centre
www.wadfather.com
}

CTHCREDIT2
{
Prefab Land, for saving me a lot of work
and helping me see what other people were up to
www.nin64.com/prefabland

Game StudioSound, for helping me find the sound help I needed.
www.gamestudiosound.com

SoundDogs, for additional sounds
www.sounddogs.com

GenSurf, for making landscapes easy
David Hyde, rascal@magnolia.net

Wanted HL, for ideas and a couple of sounds
www.maverickdev.com
}

CTHCREDIT3
{
MODELS
Used with permission where possible
(some emails no longer worked, or a no reply was forthcoming)

Neal "Guplik" Corbett, for his Markham model
modified for the Ranulf player model.
guplik@pemail.net, www.nealweb.freeserve.co.uk

Outlaws, for the Revolver, Rifle and Shotgun models (modified)
www.planethalflife.com/outlawsmod

Day of Defeat, for the tommy gun model (slightly modified).
www.dayofdefeatmod.com

Wizard Wars, for the cultist & priest models, 
the spellbook world model and the serpent staff.
www.planethalflife.com/wizardwars

ShiftK, for his "civilian" model
which I modified into my gangster model.
shiftk@hotmail.com, shifty.cjb.net 
}

CTHCREDIT4
{
ADDITIONAL MODELS...

The (unfinished) Invasion 1955 mod
for their civilian & policeman models

They Hunger by Manke
for inspiration, civilian models and a couple of sounds and prefabs
www.planethalflife.com/manke

They Hunger Models by Jack Cooper
cooper@scoast.net

Scarecrow for the excellent Yodan model
scarecrow@dial.pipex.com

T-Rex model by unknown

Shovel by Markusuetz
}

CTHCREDIT5
{
PREFABS
Mostly obtained from prefabs.gamedesign.net

Car (modified) - Lucien Alberts(fikky_5000@hotmail.com)
                   based on the "They Hunger" car
Trees & bushes - Svante "xerent" Ekholm
Battleship (modified) - ViVi (howardsimpson@hotmail.com)
Evil Bed - Damarus (anubis517@hotmail.com)
Teleporter - Chad Strawinski (chad@artoo.net)
Battleship - Vivi (jhowardsimpson@hotmail.com)
Iris Door - BlackRose (blackrose@sydney.crosswinds.net)
Grandfather Clock - Don Valentine (donvalentine@mail.com)
Energy Portal - Edward Jonsson [VresiBerba] (vresiberba@hotmail.com)
Ox Cart - Carsten Schwartz a.k.a. Smike (schwartz_carsten@hotmail.com)
Tent - Barry A. Bollinger (bxb209@psu.edu)
Tent - Woof (j.parry@lineone.net)
Truck - Adam Grebinsky [ShadowByte] (shadow@cadvision.com)
Sewer Pack - LJ Fields (lj_fields@yahoo.co.uk)
}

CTHCREDIT6
{
TEXTURES

building1.wad & ed_terrain.wad by Evile Dick
           (EvileDick@digital-e.demon.co.uk)
cf_mansion.wad & cshrine4hl.wad by Crista Forest,
             aka "CD Warrior" (cdwarrior@usa.net)
e7.wad by Yves Allaire aka "evil lair" (hfx@planetquake.com)
dtex_asylum_01.wad by Dethtex (schwenz@evilfucker.com)
flamel_arch.wad & sanfroid.wad by unDuLe (undule@tampabay.rr.com)
muadtexpack1.wad & muadtexpack2.wad by Adam W. Stiles
                              (muad@planetunreal.com)
lloyd_tex.wad by Lloyd Morris (WGLKM@eidosnet.co.uk)
k_kastle_part1.wad by Kman (ag584@ncf.ca)
venice.wad by Locknut (Locknut@netscape.net)
texpack3.wad by Sean Johnson (sean@dpsoft.com)
de_volare.wad by B@tman (illa@hi.hinet.hr)

Also from the following wad files,
which contained no README.TXT files:

kpur.wad
ik2k.wad
thirtiesmain.wad
thirties2.wad
zillafinal.wad
}

CTHCREDIT7
{
SKY TEXTURES

Blue: didn't come with a ReadMe file.
FullMoon: er, not sure where I got this....
London: Marc Schroeder aka Term (audion@spaceman.de / spaceman@muenster.de)
Grave: Sock (sock@planetquake.com)
Oberon: Jason Abbott (jasona@brimstone.com)
}

CTHCREDIT8
{
OTHER CREDITS

H.P. Lovecraft, for creating the Cthulhu Mythos.
www.hplovecraft.com

Chaosium, for the Call of Cthulhu roleplaying game
(and not suing me for copyright infringement :-) ).
www.chaosium.com

Lisa Gerrard, for all of her music
but especially the track The Rite,
and the song The Human Game (now playing)
which I sampled for this mod from her album Duality
www.lisagerrard.com

The Silent Movie Stars website
for having some really cool pictures which I turned into portraits.
silent-movies.com

All the playtesters for this mod.

All my friends & especially my wife Jo
for putting up with the months I spent on this project.
}

CTHCREDIT9
{
There is a real Cthulhu game due to be released in 2004

Call of Cthuhlu: Dark Corners of the Earth
www.headfirst.co.uk

If the trailer is anything to go by
it will be really good!
}

CTHCREDIT10
{
Thank you for playing Cthulhu
}

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

// Spectator Menu
Spec_Mode1
{
Locked Chase-Camera Mode
}

Spec_Mode2
{
Free Chase-Camera Mode
}

Spec_Mode3
{
Free Roaming Mode
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help
{
ENTER to Play  FIRE for Next Target  ALT-FIRE for Prev Target  JUMP to Change Modes
}

Spec_Help2
{
Your text messages can only be seen by other Spectators
}

// Multiplayer Scoreboard
Spectators
{
Spectators
}

Unassigned
{
Unassigned
}

TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

CLASS
{
CLASS
}

SCORE
{
SCORE
}

DEATHS
{
DEATHS
}

LATENCY
{
LATENCY
}

// other menu text
Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}
