//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

// TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 0 128 255
// This is the highlight color
$color2 0 128 255
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

CR1
{
Black Mesa transport systems
Black Mesa, New Mexico
}

CR12
{
SUBJECT:
Jennifer Freeman
Female, age 21

}
CR2
{
Commission:
Protection secret information
about Black Mesa
}
// Headcrabs INVASION//////////////////////////////////////////////////////
// All centered for now
$position 0.2 0.1
$effect 2
// This is the final color
$color 0 128 255
// This is the highlight color
$color2 0 128 255
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 10
// How long it takes to fade out the message after holding
$fadeout 1.5

HEADCRAB01
{
Day 1, 8:47 AM, SPACE STATION OXYGENIUM
}


CODE01
{
Water Control Room

Secret Code to Access: 5641

Water Systems:
- 5 Pumps
- 200 Km Pipes

Sources:
- Planet Xen

Wrote by Barney
Security of Space Station Oxygenium
}

TEXT02
{
Central Pumper Station 

Pumper 01

For deactivate use red button

Warning!!!
This deactivation can be very Dangerous

!!!DANGER!!!
All Pipes are very hot

Wrote by Dr. Johnson
Scientist of Space Station Oxygenium
}
TEXT03
{
Warning

Please don't use elevator,
when it isn't activated!!!

}

TEXT04
{
Transport Container

Authorized personel only
}

TEXT05
{
Spaceship Athacana

Day 2, 1:42 PM

Space Station OXYGENIUM was destroyed by Headcrab's attack
LOST: 289 people
}

TEXT06
{
<-- This is Funny Headcrab

This is Toxic Headcrab -->

Funny Headcrab:
 - He can heal you
 - When he hit you, then you take Health

Toxic Headcrab:
 - His damage is not high
 - when he will hit you, then you will be poisoned
}
TEXT07
{
Day 3, 7:12 AM, General Museum of Secret Objects

Subject 1: Look for Plasmagun (Special weapon) in Museum
}
TEXT08
{
Warning!!!!
Aliens put very much tripmines there in this Area
}

TEXT09
{
Day 4, 10:35 AM, General Museum of Secret Objects

Subject 2: Kill Headcrab's mother.

}

TEXT10
{
One month later, 8:47 AM, Store in London
}
//CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 0 128 255
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR3
{
Michal Jirous
}

CR4
{
Michal Jirous
}

CR5
{
Michal Jirous
}

CR6
{
Michal Jirous
}

CR7
{
Michal Jirous
}

CR8
{
Michal Jirous
}



//END CREDITS
$position -1 -1
$effect 0
// Final fade-in color
$color 0 128 255
// This is the highlight/flash color
$color2 0 0 0
$fadein 0.5
$fadeout 0.5
$holdtime 4

CR9
{
SuperSonic Edition:
}

CR10
{
Programming:
Michal Jirous

Map designer:
Michal Jirous

Sprite builder:
Michal Jirous

Texture builder:
Michal Jirous

Modeling:
????????


}

CR11
{
Other:
Michal Jirous
Vladimir Seda
Pavel Haza
}


CR13
{
HALF - LIFE
THE REAL


Headcrab's invasion
}

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 70 128 255
// This is the highlight color
$color2 100 170 255
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Game is Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Real Half-Life
}


// Multiplayer Scoreboard
Spectators
{
Spectators
}

Unassigned
{
Unassigned
}

TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

CLASS
{
CLASS
}

SCORE
{
SCORE
}

DEATHS
{
DEATHS
}

LATENCY
{
PING
}

VOICE
{
VOICE
}

// other menu text
Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}

Mic_Volume
{
Mic Volume
}

Speaker_Volume
{
Speaker Volume
}

Voice_Properties
{
Voice Properties
}

Map_Description_not_available
{
Map Description not available.
}

Player
{
player
}

Player_plural
{
players
}

Muted
{
You have muted %s.
}

Unmuted
{
You have unmuted %s.
}

No_longer_hear_that_player
{
You will no longer hear that player speak.
}
// TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 0 128 255
// This is the highlight color
$color2 0 128 255
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 20
// How long it takes to fade out the message after holding
$fadeout 1.5

HEADCRAB02
{
Welcome to the funny game 

HALF-LIFE - THE REAL
}
$position -1 -1
$effect 2
// This is the final color
$color 0 128 255
// This is the highlight color
$color2 0 128 255
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 30
// How long it takes to fade out the message after holding
$fadeout 10

CR120
{
A lot of people don't know, what happened...

At the beginning was one egg..
One headcrab was 1 year at the Earth..

Aliens think, that he's prisoner of war..
therefore they attacked space station Oxygenium..

You destroyed mother of Headcrabs..
But.....one egg remained..

}