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Title			:	Dejavu
Version			:	2.00
Author			:	Tom Wettermark
Date			:	03/10-2004
Filenames		:	dejavu (N).lnk, dejavu.lnk, sentences.txt, deja02bk.bmp,
				deja02dn.bmp, deja02ft.bmp, deja02lf.bmp, deja02rt.bmp,
				deja02up.bmp, deja02bk.tga, deja02dn.tga, deja02ft.tga,
				deja02lf.tga, deja02rt.tga, deja02up.tga, dejavu.bsp,
				dejavu.txt, dejavu00.bsp, dejavu01.bsp, dejavu.02bsp,
				dejavu.03bsp, dejavu11.bsp, dejavu12.bsp, dejavu21.bsp,
				dejavu22.bsp, dejavu23.bsp, dejavu99.bsp, dejavu02.nod,
				dejavu02.nrp, dejavu03.nod, dejavu03.nrp, dejavu11.nod,
				dejavu11.nrp, dejavu12.nod, dejavu12.nrp, dejavu22.nod,
				dejavu22.nrp, dejavu23.nod, dejavu23.nrp, dejavu02.wav,
				dejavu02.wav, dejavu03.wav, dejavu04.wav, dejavu05.wav,
				dejavu06.wav, dejavu07.wav, dejavu08.wav, dejavu09.wav,
				dejavu10.wav, dejavu11.wav, dejavu01.spr, dejavu02.spr,
				dejavu03.spr, dejavu04.spr, dejavu05.spr, dejavu06.spr,
				dejavu07.spr, dejavu08.spr, dejavu09.spr.
Email Address		:	dejavu@wettermark.com
Web			:	http://dejavu.wettermark.com
Description		:	This is my first official level for Half-Life. ( Haven't
				found it worth to publish my eksperimental maps. )
				It's actually ment to give a "deja vu"-feeling playing it,
				as it is based upon the "old" games Wolfenstein 3D ( 1992 )
				and Duke Nukem 3D ( 1996 ). It is not quite finished yet,
				but I will add maps as soon as I get them ready. Check out
				http://dejavu.wettermark.com for updates !

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*Play Information*

Single Player		:	Yes.
Deathmatch		:	No.
Cooperative		:	No.
Difficulty Settings	:	Yes ( Use +skill"3" for difficult, +skill"2" for normal and
				+skill"1" for easy ).
New textures		:	Yes.
New sounds		:	Yes.
Running the level	:	If You have an utility like WinZip, just unzip the contents
				of the file to Your Half-Life folder.
				Else:
				You must somehow unzip the file, copy all the .bsp files to
				Your Half-Life\valve\maps folder, all the .nod and .nrp
				files to Your Half-Life\valve\maps\graphs folder, all
				the .bmp and .tga files to Your Half-Life\valve\gfx\env
				folder, all the .wav files to Your
				Half-Life\valve\sound\ambience folder, and all the .spr
				files to Your Half-Life\valve\sprites folder. ( You
				might have to make some of those folders if they don't
				exist. )

		Important :	I have made an addition to the "sentences.txt" in order to
				make my custom sentences work more smoothly.
				If you already got a sentences.txt -file in Your
				"\valve\sound" folder, DO NOT OVERWRITE IT ! You have to
				paste the "//DejaVu" part located at the bottom of the
				\dejavu\sentences.txt into Your existing
				\valve\sound\sentences.txt !
				If You don't have a sentences.txt -file in Your
				"\valve\sound" folder, You have to manually copy, or move,
				the "sentences.txt" -file from the folder "\dejavu" to the
				"\valve\sound" folder.
				I have done this deliberately so that any existing custom
				sentences in the "sentences.txt" won't be overwriten !

				-Start the game with console ( hl.exe -toconsole ) and type
				"skill x" ( without the quotes, and x is 1 for easy and 3
				for difficult ). Then type "map dejavu".
				-In Windows98 You may type
				"hl.exe -toconsole +skill"3" +map dejavu" from the
				Start=>Run...
				-Or You may use one of the .lnk files I've made. They are
				placed in the folder called "dejavu" in Your Half-life
				folder. The .lnk's starts the level in Hard-mode. The one
				with (N) behind is for Norwegian systems.
				( If You installed Half-Life into another folder than the
				default, You may compare the two .lnk's to see how to edit
				them, to suit Your system. )

				Make sure your CD is in place, or both intro and outro will
				be quite booring !

				If You dont want, by any chance, to view the intro, You may
				type "map dejavu11" instead of "map dejavu".
				Or if You want to go directly to the secret area, You may
				type "map dejavu01" instead of "map dejavu".

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*Construction*

Base			:	New level from scratch.
Editor used		:	Valve Hammer Editor 3.4.
Build time		:	Months... ( Only weekends )
Known bugs		:	-If You are running without openGL, You may encounter that
				some transparent textures are fuzzy.
				( This is happening in the original HL-game too, so I gess
				there is nothing I can do to correct that. :-( )
				-If You are running on a old ( slow ) machine, You may
				encounter "short xx surfaces" ( in -dev -mode ) in the
				intro, and You should stay away from "The Mounter" in the
				secret level ( VERY slow framerate on old machines ).
Compile machine		:	P4 1.5G w/1GB ( Rambus ) / ELSA Gladiac 920 ( 64MB GF3 ).
Also tested on		:	P200MMX w/256MB / ATI 3D Pro Turbo ( 8MB / not openGL ).

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*Story*

You are Gordon Freeman ( once again ). There has been buildt a city ontop of what once was
the Castle Wolfenstein. Scientists has used the remains for some experiments, but lately
some military has taken over it. The military don't like Gordon, and think he might have
some valuable information that may corrupt them. The easiest way, would be to just eliminate
Gordon, but they have to know if there is anyone else that might know something. So they
bring Gordon to the old dungeons for interregation...

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*Hints*

- Make sure You find the secret areas. Or else You will miss the fun...
  If You don't remember where the secret areas are ( same as in the originales ) then use
  the scientists map to find the first secret area, and the HEV-suit. There will be a new
  map on the wall, to guide You to the next area.

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*Revision*

- V2.00. 26.09.2004
	-Added the rest of the first Duke Nukem 3D -map.
	-Made a entrence to the secret area, so that You may enter it without playing the
	 Wolfenstein -part. Just type "map dejavu01" instead of "map dejavu".
	 There are now only three maps that You may start from :
	 dejavu ( the default ), dejavu11 ( without the intro ) and dejavu01
	 ( directly to the secret aerea ).
	-Fixed the sprites used in "The Duke's Peepshow", so they won't "lean" over or
	 under the player when jumping or crouching.
	-Added some env_sound to improove the sound for thoose playing with a soundcard
	 supporting EAX.
	-The teleports in the "secret" area now have sound and visual effects.
	-The maps have been corrected so the player won't do a little jump after some of the
	 level-changes.
	-Made an addition to the sentences.txt. Please read the "Important" -part in the
	 "*Play Information*/Running the level" above !

- V1.10. 16.11.2002
	-Added "The Duke's Peepshow" in the secret area.
	-Fixed the "couldn't open valve/dejavu.wad" bug.
	 ( The reason for the bug: My compiler was original set up to use custom textures
	 in dejavu.wad. Later I changed the setup to include wad's in the .bsp's. There are
	 no custom textures in the part called "The Mounter", so I skipped to recompile
	 it... )
	-Made another way of entering / exiting the levels in the secret area, so that
	 monsters and objects don't "hang along" with the player during level-changes.

- V1.02. 22.06.2002
	-Fixed the intro so it will work in HL v1108 or newer as well.
	 ( There were introdused a bug in HL v1108 that made HL crach at the start of
	 certain levels involving the camera-entity. I was working with v1107 until
	 recently, so I didn't discover the problem until I upgraded to v1110... )
	-Made a fade during the trip down the elevator ( in the intro ).

- V1.01. 03.04.2002
	-Included the wad in the .bsp files.
	-Included \valve -folder in the .zip file.
	-Moved dejavu.txt to \maps -folder in the .zip file.

- V1.00. 02.04.2002
	-First time published.

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*Not Longer Needed*

This files may be deleted if You have upgraded Dejavu from an earlier version:
 ( "*\*" substitutes Your Half-Life folder. )

- *\*\valve\dejavu.wad			( included in the .bsp files )
- *\*\valve\dejavu\dejavu.txt		( moved to *\*\maps )
- *\*\valve\dejavu\Dejavu.lnk		( moved to *\*\dejavu )
- *\*\valve\dejavu\Dejavu (N).lnk	( moved to *\*\dejavu )

This folder may be deleted if You have upgraded Dejavu from an earlier version:
 ( "*\*" substitutes Your Half-Life folder. )

- *\*\valve\dejavu			( moved to *\*\dejavu )

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*Credits*

-Thank's to "necros" for the "City Sky Texture" used in "The Duke's Peepshow" !

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*Permissions*

This level may be freely distributed at no charge. Just let me know it if You want to
distribute it from Your home-page or include it on a CD.

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