// Titles for The Specialists.
// %i or %d are integers, %f is a floating-point and %s is a string. They
// can't be rearranged, they must be specified in the original order.

Spec_Mode1
{
Locked Chase-Camera
}

Spec_Mode2
{
Free Chase-Camera
}

Spec_Mode3
{
Free-Look
}

Spec_Mode4
{
First Person
}

Spec_Mode5
{
First Person
}

Spec_Mode6
{
Chase Map Overview
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help_Title
{
Spectator Mode
}

Spec_Help_Text
{
Use the following keys to change view styles:

 FIRE1 - Chase next player
 FIRE2 - Chase previous player
 JUMP - Change view modes
 USE - Change inset window mode
 
 DUCK  - Enable spectator menu
  
In Overview Map Mode move around with:

 MOVELEFT - move left
 MOVERIGHT - move right
 FORWARD - zoom in
 BACK - zoom out
 MOUSE - rotate around map/target
}

Spec_Slow_Motion
{
Slow Motion
}

Spec_Replay
{
Instant Replay
}

Spec_Auto
{
Auto
}

// Multiplayer Scoreboard
Spec_Map
{
Map
}

Spectators
{
Spectators
}

Unassigned
{
Unassigned
}

TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

CLASS
{
CLASS
}

SCORE
{
SCORE
}

DEATHS
{
DEATHS
}

LATENCY
{
PING
}

VOICE
{
VOICE
}

// other menu text
Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}

Mic_Volume
{
Mic Volume
}

Speaker_Volume
{
Speaker Volume
}

Voice_Properties
{
Voice Properties
}

Map_Description_not_available
{
Map Description not available.
}

Player
{
player
}

Player_plural
{
players
}

Muted
{
You have muted %s.
}

Unmuted
{
You have unmuted %s.
}

No_longer_hear_that_player
{
You will no longer hear that player speak.
}

OBS_NONE
{
Camera Options
}

OBS_CHASE_LOCKED
{
Locked Chase-Cam
}

OBS_CHASE_FREE
{
Free Chase-Cam
}

OBS_ROAMING
{
Roaming
}

OBS_IN_EYE
{
First Person
}

OBS_MAP_FREE
{
Free Overview
}

OBS_MAP_CHASE
{
Chase-Cam Overview
}

SPECT_OPTIONS
{
Options
}

CAM_OPTIONS
{
Camera Options
}

Spec_Duck
{
Press DUCK for Spectator Menu
}

//TS ones

Spec_Help_TSTitle
{
}

Spec_Help_TSText
{
}

Spec_TSHelp1
{
 JUMP - Change Camera modes, FORWARD - Next Player, BACK - Prev Player
}

Spec_TSHelp2
{
 JUMP - Change Camera modes, FORWARD - Next Player, BACK - Prev Player, MOUSE - rotate around target
}

Spec_TSHelp3
{
 JUMP - Change Camera modes, MOVEMENT KEYS - move around, MOUSE - rotate view
}

Spec_TSHelp5
{
 JUMP - Change Camera modes, FORWARD - Next Player, BACK - Prev Player
}

Buy_Total_CashBased
{
Cash Left : %i (Total: %i)
}

Buy_Total
{
(Total: %i)
}

Buy_FreeSlots
{
Free Slots : %i
}

Buy_Credits
{
%i Credits
}

Buy_Slots
{
%i Slots
}

Buy_Sil
{
Sil
}

Buy_Las
{
Las
}

Buy_Fla
{
Fla
}

Buy_Sco
{
Sco
}

Buy_SaveEquipment
{
Save Equipment
}

Buy_LoadEquipment
{
Load Equipment
}

Buy_SlotEmpty
{
Slot #%i (Empty)
}

Buy_SlotAvailable
{
Slot #%i (Available)
}

Buy_GoBack
{
Go Back
}

Buy_EmptyConfig
{
Empty Config
}

Buy_UseLastConfig
{
Use Last Config
}

Buy_UseNewConfig
{
Use New Config
}

Buy_Buy
{
Buy
}

Buy_RemoveItem
{
Remove Item
}

Buy_ResetConfig
{
Reset Config
}

Buy_SaveConfig
{
Save Config
}

Buy_LoadConfig
{
Load Config
}

Buy_Random
{
Random
}

Buy_Cancel
{
Cancel
}

Buy_Handguns
{
Handguns
}

Buy_SMGs
{
SMGs
}

Buy_Rifles
{
Rifles
}

Buy_Shotguns
{
Shotguns
}

Buy_SpecialPurpose
{
Special Purpose
}

Buy_PlayerAccessory
{
Player Accessory
}

Buy_Akimbo
{
Buy Akimbo
}

Buy_FullLoad
{
Full Load
}

Buy_ConfigReset
{
Config Reset
}

Buy_SavedConfig
{
Saved Config on slot #%i
}

Buy_ConfigLoaded
{
Config #%i Loaded
}

Buy_Removed
{
%s Removed
}

Buy_ConfigEmpty
{
Your config is empty!
}

Buy_NoCash
{
No cash left!
}

Buy_UsingNewConfig
{
Using new config.
}

Buy_UsingLastConfig
{
Using last config.
}

Chg_ChangeTeam
{
Change Team:
}

Chg_Join
{
Join
}

Chg_Cancel
{
Cancel
}

Pwr_SlowMotion
{
Slow Motion
}

Pwr_InfiniteAmmo
{
Infinite Ammo
}

Pwr_SlowPause
{
Slow Pause
}

Pwr_DoubleFireRate
{
Double Fire Rate
}

HUD_FreeSlots
{
free slots
}

HUD_Credits
{
Credits
}

HUD_Silencer
{
Silencer
}

HUD_Lasersight
{
Lasersight
}

HUD_Flashlight
{
Flashlight
}

HUD_Scope
{
Scope
}

HUD_FullAuto
{
Full Auto
}

HUD_SemiAuto
{
Semi Auto
}

HUD_Burst
{
Burst
}

HUD_PumpAction
{
Pump Action
}

HUD_FreeFull
{
Free Full
}

HUD_FreeSemi
{
Free Semi
}

TS_DefeatTeam
{
Defeat the opposite team
}

TS_RestartingRound
{
Restarting Round
}

TS_WaitingForPlayers
{
Waiting for other players.
}

TS_TeamScore
{
%s Score!
}

TS_TeamWin
{
%s Win!
}

TS_GameDraw
{
Game Draw
}

TS_CheatsOn
{
This server has cheats enabled.
}

TS_CustomDamage
{
This server has custom weapon damages (%.2f)
}

TS_LMS
{
%s is the Last Man Standing! %i frags
}

TS_RoundOver
{
Round over
}

TS_PressFire
{
Press Fire To Play!
}

TS_CustomWeapons
{
This server is using custom weapons.
}

TS_TeamCannotBuy
{
Your team cannot buy this weapon.
}

TS_NotEnoughMoney
{
You don't have enough money for that weapon.
}

TS_TheOne
{
%s is The One!
}

TS_TheOneIsDead
{
The One is dead.
}

TS_TheOneKilledBy
{
The One was killed by %s!
}

// # frags for person, style!
TS_Frg
{
frags
}

TS_FrgFr
{
for
}

TS_ConsKills
{
kills in a row!
}

TS_StStl
{
Stuntman style!
}

TS_SlStl
{
Sliding style!
}

TS_Stl
{
style!
}

TS_KungFu
{
Kung-Fu
}


TS_SpecialistSuicide
{
kills himself after so many frags!
}

TS_Doublefrag
{
Double Frag
}

TS_Coldcock
{
Stock Kill
}

TS_Headshot
{
Headshot
}

TS_KnifeKill
{
Knife kill
}

TS_KatanaKill
{
Katana kill
}

TS_KilledTheSpecialist
{
who has killed a Specialist!
}

TS_Stops
{
stops
}

TS_Fury
{
fury!
}

TS_Unstoppable
{
No one can stop
}

TS_Specialist
{
is a Specialist!
}

TS_SixKills
{
PWNAGE, 6 kills in a row!
}

TS_ThreeKills
{
is Furious, 3 kills in a row!
}

TS_Killed
{
killed
}

TS_OwnWeapon
{
with his own weapon!
}

//killing spree
TS_KillSpree1
{
is Hard Boiled!
}

TS_KillSpree2
{
is a Hard Target!
}

TS_KillSpree3
{
is a Lethal Weapon!
}

TS_KillSpree4
{
feels the Heat!
}

TS_KillSpree5
{
is going Commando!
}

TS_KillSpree6
{
is going Rambo!
}

TS_KillSpree7
{
is going Desperado!
}

TS_KillSpree8
{
kills for a Better Tomorrow!
}

TS_KillSpree9
{
is a Killer!
}

TS_KillSpree10
{
Demolishes!
}

TS_KillSpree11
{
had a Total Recall!
}

TS_KillSpree12
{
has a machine gun. Ho ho ho!
}

TS_KillSpree13
{
eats green berets for breakfast!
}

TS_KillSpree14
{
ain't got time to bleed!
}

TS_KillSpree15
{
woke up, why don't you!
}

TS_KillSpree16
{
is taking names!
}


//killing spree has been killed tags
TS_SpreeKilled1
{
will be back!
}

TS_SpreeKilled2
{
dies hard!
}

TS_SpreeKilled3
{
lets some steam off!
}

TS_SpreeKilled4
{
has been terminated!
}

TS_SpreeKilled5
{
has been erased!
}

TS_SpreeKilled6
{
should stick around!
}

TS_SpreeKilled7
{
got his face off!
}

TS_SpreeKilled8
{
got a raw deal!
}

TS_SpreeKilled9
{
was an expendable asset!
}

TS_SpreeKilled10
{
is going direct to video!
}