VertexLitGeneric
{
$baseTexture "models\props_vehicles/flatnose_truck_glass"

$translucent 1
$model 1






$envmap env_cubemap
$envmaptint "[ .6 .6 .6 ]"

$envmapfresnel 1
$envmapfresnelMinMaxExp "[0.2 5 2]"



}