VertexLitGeneric
{

$basetexture "Models/props_vehicles/flatnose_truck"

$surfaceprop metal
$model 1
//$blendtintbybasealpha 1







$envmap env_cubemap
$envmaptint "[ .5 .5 .5 ]"

$basealphaenvmapmask 1
$basealphaenvmapmaskMinMaxExp "[0 1 3]" 
$envmapfresnel 1
$envmapfresnelMinMaxExp "[0.1 3 3]"



}
