"VertexLitGeneric"
{
	"$baseTexture" "stargate/detail"
	"$bumpmap" "stargate/detail_bump"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" 0.7
	"$envmaptint" "[ .5 .5 .6 ]"
	"$selfillum" 1
}
