"VertexLitGeneric"
{
	"$baseTexture" "models\Cliffs\Rocks02"
//	"$alphatest" 1
//	"$nocull" 1	
//	"$translucent" 1
	"$model" 1
//     	"$envmap" "env_cubemap"
//	"$envmapmask" "models\Cliffs\cliff02spec"

	"$detail" "detail\rock_detail_01"
	"$detailscale" "5.3974"
	"$detailblendfactor" .8
	"$detailblendmode" 0
//	"$seamless_detail" "1"
//	"$seamless_scale" ".006"
}