"LightmappedGeneric"
{
	"$basetexture" 			"poa_textures/metalduct"
	"$surfaceprop" 			"metal"

	"$envmap"				"env_cubemap"
	"$bumpmap"				"poa_textures/metalduct_specularnormal"
	"$normalmapalphaenvmapmask"	1
	"$envmapcontrast"			1

//	"%compilepassbullets" 		1
//	"$alphatest" 			0
}
