"VertexLitGeneric"
{
	"$basetexture" 			"props/gold_rocket/gold_rocket_color"
	"$bumpmap"				"props/gold_rocket/gold_rocket_specularnormal"

	"$surfaceprop" 			"metal"
	"$envmap"				"env_cubemap"
	"$normalmapalphaenvmapmask"	1
	"$envmaptint" 			"[ .5 .5 .5]"
	"$envmapcontrast" 		".5"
	"$envmapsaturation" 		"[1 1 1]"
	
    

}


