"LightmappedGeneric"
{
"$basetexture" "egypt/block03b"
"$bumpmap" "egypt/block03bbumpspec"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1 
"$envmaptint" "[0.5 0.5 0.5]"
"$surfaceprop" "rock"
"%keywords" "egypte"
}