"VertexLitGeneric"
{
	"$basetexture" "Zup/Stargate/sga_chev"
	"$surfaceprop" "metal"
	"$bumpmap" "Zup/Stargate/sga_chev_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" 0.7
	"$envmaptint" "[ .5 .5 .5 ]"
	//"$envmapmask" "Models/props_combine/combine_binocular01_mask"
	//"$selfillum" 0
	"$model" 1
}


