"VertexLitGeneric"
{
	"$basetexture" "Zup/Stargate/sga_grey_chev"
	"$surfaceprop" "metal"
	// BumpMap modified by aVoN. Original normal map by KillerRabbit. Further more, I linked this to the texture of the SG1 gate to save resources
	"$bumpmap" "Zup/Stargate/grey_chev_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$envmapcontrast" 1
	"$envmapsaturation" 0.7
	"$envmaptint" "[ .6 .6 .6 ]"
	"$model" 1
}
