"LightmappedGeneric"
{
	"$basetexture" "Vehicle/metaltrainglass001a"
	"$surfaceprop" "glass"
//	"$translucent" 1
	"$envmapmask" "Vehicle/metaltrainglass001a_mask"
	"$envmaptint" "[ 0.75 0.75 0.75 ]"
	"$envmap" "env_cubemap"
	"$envmapcontrast" 1
	"$envmapsaturation" 1
}

