"LightmappedGeneric"
{
"$basetexture" "egypt/complete_brick"
"$bumpmap" "egypt/complete_brickbumpspec"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1 
"$envmaptint" "[0.8 0.8 0.8]"
"$surfaceprop" "rock"
"%keywords" "egypte"
}