"VertexLitGeneric"
{
	"$basetexture" "Staff/staff_shaft"
	"$bumpmap" "Staff/staff_shaft_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" 0.7
	"$envmaptint" "[ .7 .7 .7 ]"
	"$model" 1
}


