"LightmappedGeneric"
{
	"$basetexture" 		"poa_textures/fishtank_glass"
	"$envmap" 			"env_cubemap"
	"$surfaceprop" 		"glass"
	"%keywords" 		"c17industrial"
	"$envmapmask" 		"glass/glasswindowbreak070a_mask"
	"$translucent" 		1
	"$multipass" 		1
	"$nocull" 			1
	"$crackmaterial" 		"glass/glasswindowbreak070b"

	"LightmappedGeneric_dx6"
	{
		// This takes into account the alpha channel of the basetexture
		// which we can't modulate against under dx7 since envmap
		// happens in a separate pass
		"$envmaptint" "[0.5 0.5 0.5]"
	}
}
