"LightmappedGeneric"
{
	// Original shader: WorldAdditiveTransEnvMapWithMaskedTexture
	"$basetexture" "models/player/jackson/glasswindowbreak070a"
	"$envmap" "env_cubemap"
	"$surfaceprop" "glass"
	"%keywords" "c17industrial"
	"$envmapmask" "models/player/jackson/glasswindowbreak070a_mask"
	"$envmaptint" "[1 1 1]"
	"$envmapsphere" 1
	"$translucent" 1
	"$nocull" 1
	"$crackmaterial" "models/player/jackson/glasswindowbreak070b"
}
