"VertexLitGeneric"
{
	"$baseTexture"			"weapons/mk48_ammo_COLOR2"
	"$envmap"				"env_cubemap"
//	"$basealphaenvmapmask" 		"1"
	"$bumpmap"				"weapons/mk48_ammo_NORMAL_SPECULAR"
	"$normalmapalphaenvmapmask"	1
	"$envmapcontrast"			1
//	"$model"				1

}