"VertexLitGeneric"
{
	"$baseTexture"			"weapons/mp5k_clip_COLOR"
	"$envmap"			"env_cubemap"
	"$bumpmap"			"weapons/mp5k_clip_NORMAL_SPECULAR"
	"$normalmapalphaenvmapmask"	1
	"$translucent"			0
	"$alpha"			1
	"$envmapcontrast"		1
	"$model"			1
	"$selfIllum"			0

}