"LightmappedGeneric"
{
	"$basetexture" "furiousfurling/hatak/goldwall2"
	"$bumpmap" "furiousfurling/hatak/goldwall2_normal"
      	"$envmap" "env_cubemap"
	"$envmaptint" "[.05 .05 .05]"
	"$envmapcontrast" .35
	"$envmapsaturation" 0.90
	"$normalmapalphaenvmapmask" "1"
	"$surfaceprop" "metal"
}
