"VertexLitGeneric"
{
	"$baseTexture"			"weapons/v_arms_COLOR"
 	//"$envmap"				"env_cubemap"
	"$bumpmap"				"weapons/v_arms_normalspecular"
	//"$normalmapalphaenvmapmask"	1
	//"$envmapcontrast"			1
	"$model"				1
	"$selfIllum"			0

}
