"VertexLitGeneric"
{
	"$baseTexture"			"weapons/knife_COLOR2"
	"$envmap"				"env_cubemap"
	"$bumpmap"				"weapons/knife_NORMAL_SPECULAR"
	"$normalmapalphaenvmapmask"	1
	"$envmapcontrast"			1
	"$model"				1

}
