"lang" 
{ 
"Language" "French" 
"Tokens" 
{ 

"hl2_AmmoFull"			"FULL"

"HL2_357Handgun"	".357 MAGNUM"
"HL2_Pulse_Rifle"	"MILICE STANDARD\n(FUSIL A IMPULSIONS)"
"HL2_Bugbait"		"PHEROPODE\n(APPAT A INSECTE)"
"HL2_Crossbow"		"ARBALETTE"
"HL2_Crowbar"		"PIED DE BICHE"
"HL2_Grenade"		"GRENADE"
"HL2_GravityGun"	"PISTOLET ENERGETIQUE POINT ZERO\n(PISTOLET ANTI-GRAVITE)"
"HL2_Pistol"		"PISTOLET 9MM"
"HL2_RPG"		"LANCE-ROQUETTE"
"HL2_Shotgun"		"FUSIL A POMPE"
"HL2_SMG1"		"MITRAILLETTE"
"HL2_SLAM"		"MINI-BOMBE"
"HL2_StunBaton"		"MATRAQUE ELECTRIQUE"

"ScoreBoard_Player"		"%s1    -   %s2 joueur"
"ScoreBoard_Players"		"%s1    -   %s2 joueurs"
"ScoreBoard_Deathmatch"		"SourceForts"
"ScoreBoard_TeamDeathmatch"	"SourceForts"
"Playerid_sameteam"		"Ami: %s1 Santé: %s2"
"Playerid_diffteam"		"Ennemi: %s1"
"Playerid_noteam"		"%s1 Santé:%s2"
"Team"				"Equipe %s1"

"Cstrike_Spec_Ter_Score"	"Rouge"
"Cstrike_Spec_CT_Score"		"Bleue"

"TeamScore"				"%s2  %s1"

"Game_connected"			"%s1 connecté"
"Game_disconnected"			"%s1 a quitté le jeu"

// SF Specifics
"Flag_touched"				"Drapeau Pris!"
"Flag_Captured"				"Drapeau Ennemi Capturé!"
"Unfreeze_eblock"			"Bloc ennemi capturé!"
"Captured_eblock"			"Bloc Capturé!"
"Weapon_suicide"			"Suicide"
"World_suicide" 			"Suicide Collectif"
"Removed_beacon"			"Beacon Ennemi Détruit!"
"Killed_enemy"				"Ennemi Tué !"
"Fort_defended"				"Fort Défendu!"
"Engineer_stoped"			"Ingénieur Ennemi arreté!"
"Heal_player"				"Bonus Médical!"
"Repair_block"				"Réparation du Bloc!"
"Flag_carrier"				"Porteur du Drapeau!"
"Flag_retrieval"			"Drapeau Récupéré!"
"Flag_pickedup"				"Drapeau Ramassé!"
"Combat_build"				"Combat Construction!"
"Engineer_defended"			"Ingénieur Défendu!"
"Enemy_flag_def"			"Défense du Drapeau Ennemi Dégelée!"
"Picked_under_fire"			"Drapeau Ramassé sous le Feu Ennemi!"
"Died_while_escorting"			"Mort pendant l'escorte!" or "Mort en escortant"
"Ally_defended"				"Allié Défendu!"
"Enemy_damaged"				"Ennemi Blessé!"
"Block_damaged"				"Fort Ennemi Endomagé!"
"Noevent"				" ??? "

"Power_CoreExploded"			"Noyau Ennemi Surchargé!"
"Power_CoreActivated"			"Noyau Ennemi Sauvé!"

"Flag_carried"				"Vous avez le drapeau!"
"RedFlag_Base"				"Drapeau Rouge : Base"
"RedFlag_Dropped"			"Drapeau Rouge : Tombé"
"RedFlag_Taken"				"Drapeau Rouge : Pris par %s1"
"BlueFlag_Base"				"Drapeau Bleu : Base"
"BlueFlag_Dropped"			"Drapeau Bleu : Tombé"
"BlueFlag_Taken"			"Drapeau Bleu : Pris par %s1"
"Block_CantTake"			"Vous ne pouvez pas prendre ce bloc"
"Block_Already_In_Use"			"Ce bloc est déjà manipulé!"
"Block_Nofreeze"			"Vous n'êtes pas autorisé à geler cet objet ici"
"Block_WaitFreeze"			"Veuillez attendre avant de dégeler un autre objet."
"Block_health"				"Santé du Bloc: %s1"
"Object_Frozen"				"Objet Gelé"
"Object_Unfrozen"			"Objet Dégelé"
} 
}