"lang" 
{ 
"Language" "English" 
"Tokens" 
{ 

"hl2_AmmoFull"			"FULL"

"HL2_357Handgun"	".357 MAGNUM"
"HL2_Pulse_Rifle"	"OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait"		"PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow"		"CROSSBOW"
"HL2_Crowbar"		"CROWBAR"
"HL2_Grenade"		"GRENADE"
"HL2_GravityGun"	"ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol"		"9MM PISTOL"
"HL2_RPG"		"RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun"		"SHOTGUN"
"HL2_SMG1"		"SMG\n(SUBMACHINE GUN)"
"HL2_SLAM"		"S.L.A.M\n(Selectable Lightweight Attack Munition)"
"HL2_StunBaton"		"STUNSTICK"

"ScoreBoard_Player"		"%s1    -   %s2 player"
"ScoreBoard_Players"		"%s1    -   %s2 players"
"ScoreBoard_Deathmatch"		"SourceForts"
"ScoreBoard_TeamDeathmatch"	"SourceForts"
"Playerid_sameteam"		"Friend: %s1 Health: %s2"
"Playerid_diffteam"		"Enemy: %s1"
"Playerid_noteam"		"%s1 Health:%s2"
"Team"				"%s1 Team"

"Cstrike_Spec_Ter_Score"	"Red"
"Cstrike_Spec_CT_Score"		"Blue"

"TeamScore"				"%s2  %s1"

"Game_connected"			"%s1 connected"
"Game_disconnected"			"%s1 has left the game"

// SF Specifics
"Flag_touched"				"Flag Touched!"
"Flag_Captured"				"Enemy Flag Captured!"
"Unfreeze_eblock"			"Enemy Block Unfrozen!"
"Captured_eblock"			"Block Captured!"
"Weapon_suicide"			"Weapon Suicide"
"World_suicide" 			"World Suicide"
"Removed_beacon"			"Enemy Beacon Destroyed!"
"Killed_enemy"				"Enemy Killed !"
"Fort_defended"				"Fort Defended!"
"Engineer_stoped"			"Enemy engineer stopped!"
"Heal_player"				"Medic Bonus!"
"Repair_block"				"Block Repair!"
"Flag_carrier"				"Flag Carrier!"
"Flag_retrieval"			"Flag Retrieval!"
"Flag_pickedup"				"Flag Pickup!"
"Combat_build"				"Combat Build!"
"Engineer_defended"			"Engineer Defended!"
"Enemy_flag_def"			"Enemy Flag Defense Unfreeze!"
"Picked_under_fire"			"Flag Pickup Under Fire!"
"Died_while_escorting"			"Died While Escorting!"
"Ally_defended"				"Ally Defended!"
"Enemy_damaged"				"Enemy Damaged!"
"Block_damaged"				"Enemy Fort Damaged!"
"Noevent"				" ??? "

"Power_CoreExploded"			"Enemy Core Overloaded!"
"Power_CoreActivated"			"Enemy Core Retrieved!"

"Flag_carried"				"You have the flag!"
"RedFlag_Base"				"Red Flag : Base"
"RedFlag_Dropped"			"Red Flag : Dropped"
"RedFlag_Taken"				"Red Flag : Taken By %s1"
"BlueFlag_Base"				"Blue Flag : Base"
"BlueFlag_Dropped"			"Blue Flag : Dropped"
"BlueFlag_Taken"			"Blue Flag : Taken By %s1"
"Block_CantTake"			"You can't take this block"
"Block_Already_In_Use"			"This block is already being manipulated!"
"Block_Nofreeze"			"You're not allowed to freeze this object here"
"Block_WaitFreeze"			"Please wait to unfreeze another object."
"Block_health"				"Block Health: %s1"
"Object_Frozen"				"Object Frozen"
"Object_Unfrozen"			"Object Unfrozen"
} 
}