//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Because declare_message and hook_message seem not to work in combination
//			with showing in the baseviewport, we will use this as receiver and pass
//			pass the message. This is for the gameroom window.
//
// $NoKeywords: $
//=============================================================================//

#ifndef HUD_CHATRECEIVER_H
#define HUD_CHATRECEIVER_H
#ifdef _WIN32
#pragma once
#endif



#endif	//HUD_CHATRECEIVER_H