Known
Issues
This release is a public beta and we feel we have a lot more polish and
features to add to the game. but it is very much playable and ready for
action. This release is to test code and game-play, There are still some
issues regarding the conversion of the maps from sp to co-op and
we will be addressing them with future updates.
as this game is made using the Valve source sdk we have some minor
issues which are known issues with the sdk and cannot be addressed by us
unless we have the actual engine source code which is not included in
the sdk. However we are up to date with Valves latest patches and will
continue to provide total support for all future patches and upgrades to
the source engine.
Known Issues
When 'using' objects to pick them up/throw etc, the animation and sound
utilised is that of the active weapon at the time of the pick-up. In
addition, other players will see the reference pose of the player model.
We will be adding custom animations and model selection systems in the
next version
Some of the Co-op mod conversions
use turret guns, which are not working correctly at the moment, whether controlled
by player or npc. Helicopter and turret tracers are not drawn.
The Ravenholm co-op mod
conversion, you may notice if you have played the SP version, has maps
missing ( for example, Ravenholm maps 0 and 10). This is by design, or
we are still working some tweaks.
some of the keyboard
settings are not yet active in the options screen eg the talk button for
voice comms, they can be set however by binding them directly in the
console
to set the button for
voice record type bind "v" "+voicerecord"
Some maps (the penetration mod) have an
issue with HDR rendering so we advise players to disable HDR by going
into options -video - advanced - and select HDR none
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