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The Readyroom

Game-play features

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Known Issues


This release is a public beta and we feel we have a lot more polish and features to add to the game. but it is very much playable and ready for action. This release is to test code and game-play, There are still some issues regarding the conversion of the maps  from sp to co-op and we will be addressing them with future updates.  

as this game is made using the Valve source sdk we have some minor issues which are known issues with the sdk and cannot be addressed by us unless we have the actual engine source code which is not included in the sdk. However we are up to date with Valves latest patches and will continue to provide total support for all future patches and upgrades to the source engine.


Known Issues

When 'using' objects to pick them up/throw etc, the animation and sound utilised is that of the active weapon at the time of the pick-up. In addition, other players will see the reference pose of the player model. We will be adding custom animations and model selection systems in the next version

Some of the Co-op mod conversions use turret guns, which are not working correctly at the moment, whether controlled by player or npc. Helicopter and turret tracers are not drawn.

The Ravenholm co-op mod conversion, you may notice if you have played the SP version, has maps missing ( for example, Ravenholm maps 0 and 10). This is by design, or we are still working some tweaks.

some of the keyboard settings are not yet active in the options screen eg the talk button for voice comms, they can be set however by binding them directly in the console

to set the button for voice record type bind "v" "+voicerecord"

Some maps (the penetration mod) have an issue with HDR rendering so we advise players to disable HDR by going into options -video - advanced - and select HDR none